A question about tiles!

Psiweapon's picture

Hey people! (DeeMer and Nahjor mostly, right? :C )

I'm a pixel artist, with an ambition of leaving a mark in the roguelike genre.

I've enjoyed this game a lot and I think it's one of the most clever roguelikes out there, so it's only logical that at some point I want to do a tileset for this.

But I need confirmation on a couple bits of info in order to do so.

Does the color switching work like this?

255,255,255 (pure white) -> highlight of whatever color
250,250,250 (white) -> midtone of whatever color
239,239,239 (grayish white) -> shadow of whatever color

Which tiles use color switching? My guesses:

-Player character sprites (six ranks)
-Amulets
-Tunics
-Boots
-Helmets
-Rings
-NOT fountains.

Is there any chance of you helping me to a non-spoilery "creatures and items name list", to have solid concepts to work with? Or could you tell me the way to extract this information from the editor?

I'd dig all the info from the game, playing it, but you know, I'm not much good at playing roguelikes ^^U

Nahjor's picture

Glad you're enjoying it, and

Glad you're enjoying it, and there's always a place for more tilesets. :)

You're pretty close on the color switching. That's exactly what uses color-swapping: PCs, and the five flavors of artifacts. Note that there are actually two "amulet" tiles; the one near the top of the tileset (gold stone on a chain), which is used for amulet items, and the color-swapped one, which is used for neck-worn artifacts, such as the one made from floating eyes.

There are actually four colors that get swapped; 255,255,255; 250,250,250; 245,245,245; and 240,240,240. Generally, 255 is used for the brightest color, 250 for the next brightest, etc, but it gets more complicated with the PC images. Eomancers, for example, are: 255, 245 -> Black; 250, 240 -> White. For reference, I've attached an image showing all of the different possible PC tiles. Each row is a different rank (aspiring at the top, master at the bottom), and each column is a school or pair of schools (from left to right: none, Elemental, Arcane, Light, Dark, Cosmic, E/A, E/L, E/D, E/C, A/L, A/D, A/C, L/D, L/C, D/C).

I'll put together a new "map" of what tiles correspond to, should be up later this afternoon.

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Nahjor's picture

OK, tileset map is included

OK, tileset map is included below. If anything on there is unclear, or if I screwed something up, please let me know. :)

Wall Closed door Open door Boulder Energy fountain Life fountain Cure fountain Invert fountain Stairs Floor
Hole Acid pool Lava pool Water pool Ice Wall (memory) Floor (memory) L. Blue bolt N-S L. Blue bolt E-W L. Blue bolt SW-NE
L. Blue bolt NW-SE L. Blue ball small L. Blue ball medium L. Blue ball large L. Blue cloud Gray bolt N-S Gray bolt E-W Gray bolt SW-NE Gray bolt NW-SE Gray ball small
Gray ball medium Gray ball large Gray cloud Orange bolt N-S Orange bolt E-W Orange bolt SW-NE Orange bolt NW-SE Orange ball small Orange ball medium Orange ball large
Amulet Orange cloud Purple bolt N-S Purple bolt E-W Purple bolt SW-NE Purple bolt NW-SE Purple ball small Purple ball medium Purple ball large Purple cloud
Green bolt N-S Green bolt E-W Green bolt SW-NE Green bolt NW-SE Green ball small Green ball medium Green ball large Green cloud D. Blue bolt N-S D. Blue bolt E-W
D. Blue bolt SW-NE D. Blue bolt NW-SE D. Blue ball small D. Blue ball medium D. Blue ball large D. Blue cloud White bolt N-S White bolt E-W White bolt SW-NE White bolt NW-SE
White ball small White ball medium White ball large Strong wall White cloud Yellow bolt N-S Yellow bolt E-W Yellow bolt SW-NE Yellow bolt NW-SE Yellow ball small
Yellow ball medium Yellow ball large Yellow cloud Red bolt N-S Red bolt E-W Red bolt SW-NE Red bolt NW-SE Red ball small Red ball medium Red ball large
Red cloud Dart N-S Dart E-W Dart SW-NE Dart NW-SE Ward effect Primal chaos effect Firewall effect Barrier effect Elemental scroll
Cosmic scroll Light scroll Dark scroll Arcane scroll Staff (mostly) unused Ruby Topaz Emerald Sapphire
Crystal ball Level sphere P. Change P. Permanence P. Energy P. Absorption P. Duplication P. Dissolution P. Life P. Death
P. Change Remains Blinkbat Gargoyle Manticore Lamia Disenchanter Behemoth Wolf Dire Wolf
Hellhound Wolfmaster Efreet Djinn Yellow dragon Blue dragon Green dragon Red dragon Elder dragon Mist
Windwalker Treant Floating eye Evil eye Naiad Dryad Fire sprite Razor fiend Chromatic fiend Goblin bomber
Hobgoblin darter Orcish stalker Goblin shaman Mud golem Glass golem Marble golem Steel golem Stirge Eldritch slug Skull beetle
Giant spider Dragon wasp Verminlord Black mote Blue mote Warp mote Red mote Chaos mote Green ooze Gray ooze
Dark acolyte Dark priest Dark hierophant Doppelganger Chameleon Pilferer Master thief Troll savage Troll hunter Zombie
Shade Vampire Possessor Elder vampire Lich Reaper Demilich Angel of Shadows Chronoshifter Alchemist
Elementalist Heliomancer Astromancer Nyctomancer Wizard Hydrowurm Ichor Wyrm Magma Wyrm Fountain (memory) Iron bars
Wooden barricade Lever Tutorial melee mob Tutorial undead mob Tutorial ranged mob Tutorial charge mob Black unicorn White unicorn Delver Storm knight
Mirror knight Void knight Static PC Mystic mirror Dark mirror Twisted mirror Bright mirror Ring artifact Neck artifact Body artifact
Elemental token Arcane token Light token Dark token Cosmic token Altar Bookcase Refraction crystal Whole key sphere Half key sphere
Sateja Nhuz Ath Mhiu Laxuno Deathwalker PC Aspiring PC Apprentice PC Trained PC Journeyman PC
Experienced PC Master PC Target ring NW Target ring N Target ring NE Target ring W blank Target ring E Target ring SW Target ring S
Target ring SE Look ring NW Look ring N Look ring NE Look ring W blank Look ring E Look ring SW Look ring S Look ring SE
Jackalope Frog Fire elemental Earth elemental Water elemental Air elemental Stoneshifter Stormlord Eye of destruction Banshee
Rime sprite Imp Tentacled horror Pit lord Flesh golem Flame knight Twin mote Animated door Wrathstone Brown ooze
Necrotic ooze PC copy Gemini Assassin Wraithform PC Bitumenous Wyrm Statue Dark binding effect Trap Wand
Tar pool Energy rune Power rune Teleport rune Tidal rune Serpentine rune Feet artifact Head artifact Stairs (memory) unused
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Psiweapon's picture

Wow, thank you very much!

Wow, thank you very much! That's really helpful!

Am I correct in that the default tileset is in RGB color format? Would there be any problems in using a 256 colors file, as long as the color swap values are the correct ones? Well, I could make it RGB afterwards anyways.

Also, WHAT THE HECK is the weird crystal thing to the right of the bookshelf? I can't make any sense out of it.

Don't take it badly, but one of my main motives for making a new tileset is revamping the PC sprites, I like the two or three first tiers, but I don't like how the top tiers look.

Still, I'll probably stick to most of the current "designs", redoing them in my stile (I.E.: the pilferer, I want the creatures to be easily recognizable even if you change the tileset)

Who did the default tileset, is it exclusive for this game or is it shared with other games?

Nahjor's picture

It is indeed in RGB format. I

It is indeed in RGB format. I haven't tested it with loading from something else, but as .NET's image file handling is a little weird anyways, it probably won't work out well.

The weird crystal thing is a piece of terrain that only shows up on the last floor of Laxuno's dungeon. It's a large chunk of faceted crystal mounted on the floor, and it has unusual properties when exposed to the proper stimuli. :)

I don't take it badly at all; I am no artist, and my additions to the tileset are far from great. One of these days, I'd love to have a competent artist rebuild the tileset from scratch with MG in mind, but that's still in the pipe-dream stage.

The base tiles were made by David Gervais, and can be found here. They were, as I recall, originally created for Angband, and I know a number of other roguelikes use them. I've added a number of my own tiles, and extensively modified quite a few of them.

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Psiweapon's picture

A W E S O M E I have to

A W E S O M E

I have to congrat you on the names of the archmagi, where the hell did you pull them out of? your ass? Because they're as cool as they get!

Sateja, Mhiu, Ath, Laxuno, Nhuz... they've really got something to them.

Another thing I'll probably revamp are tokens, IIRC, at the start of the game you're given a brief description of them, I'll try and stick to them.

Seeing that most of the tiles are from David Gervais' free tiles, now I'm not so sure of sticking too much to the current designs, I don't want it to look like a ripoff of his tiles!

Also, eventually I'll ask some specific questions about particular monsters, because I don't have the foggiest what some of them are.

Nahjor's picture

As I recall, the archmage

As I recall, the archmage names can be credited to one of the generators over at Seventh Sanctum. It takes a few iterations, but it is usually able to produce something that I like, or at least something that sparks an idea I can use.

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DeeMer's picture

I think it'd be super cool to

I think it'd be super cool to have another tileset for this game.

If you need to figure out something about any particular creature, I suggest opening up the MageGuild editor and making a custom level with everything you need in it. Just surround a monster with a see-through wall that can't be fired through, and check its in-game description. I fell into the trap of kind of basing some of my tiles of the default set, but when I checked them in-game, the description was pretty different - especially w/ the tentacle beast. But you don't have to stick too close, either. My Verminlord is based off of Dale Gribble.

Not that you need to be told this, but my other advice is to just play the game more. Once you go through a few times and see what the monsters are like, you'll form a stronger mental image of them.

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Psiweapon's picture

Glad to read you, deemer!

Glad to read you, deemer! :D

Thanks for the advice, it's really the best advice I can follow.

If you call basing your tiles off the default set "a trap", then I'm NOT going to do it at all!

Yes, I'd like to get as much info from playing the game as I can, but as I said before, I'm not much confident on it because I'm little to no good with roguelikes (only ever finished one, only once, and it was a pretty obscure one, Zap'M)

That said, I *want* to stick to the game descriptions (save exceptions,probably) because I like taking an already existing concept and pixelling it.

If you check this, an entry in my pixel art blog:

http://ilovemakingtiles.blogspot.com/2011/09/ffhtr-creature-sprites-now-...

you'll get an idea of the style I'll be using for this.

Also, Deemer, your designs of the Archmagi are pretty cool! But there's something nagging me... does the cosmic archmage (Nhuz?) look like a character from Spawn? O_O

Psiweapon's picture

Deemer, I'm following your

Deemer, I'm following your advice, and I'm pixelling monsters I'm encountering.

I'm playing a game, and I have the program I use for pixel-art open (GrafX2).

When I find a monster I feel like doing, I read its description and proceed.

Since you're experts in the game, you'll have no problem recognizing them for what they are ;)

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DeeMer's picture

Does he? I don't know too

Does he? I don't know too much about Spawn, especially not any characters that aren't Spawn himself.

I really like your stuff, Psi. I don't think it would look out of place in some of the great PC/DOS games of yesteryear. I'm really looking forward to the final thing.

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Psiweapon's picture

Wow, thank you! :D I don't

Wow, thank you! :D

I don't know much about Spawn either, I've just read a couple of comics at a friend's, a long time ago.

The character I was thinking about is called Cagliostro or Cogliostro, but googling it doesn't return many images that resemble your Nhuz... or maybe I'm just mistaken, lol.

I'm going to make two alt versions for the tileset, one with a male PC and another with a female PC.

I've been experimenting today with both, but I'm more satisfied with the female one than the male one.

I'm a guy, but I like playing with female characters, and I want to explore the different aesthetic possibilities of male and female magicians.What I'd like to do, is introduce progressive changes in the PC sprite, so that any two adjacent ranks are similar, but the top rank looks almost nothing like the starting one. One thing I've been thinking about, is making the male sprite more bald and bearded with each rank X_D

Also I'm trying to pull some cool stunts using the magic colorswap whites, but I'm not sure to what extent I will succeed.

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Psiweapon's picture

Hey! Some more tiles :) Two

Hey!

Some more tiles :)

Two new female PC ranks, and the five scrolls. I went on a completely different direction with scrolls, hope you like them (I sure do!)

Oh, and a vampire too! ;)

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Psiweapon's picture

Walls, Doors (wip), stairs,

Walls, Doors (wip), stairs, hole, Delver and target ring wip (not correctly split up and positioned yet)

Nahjor, if you start to feel like I'm abusing the image upload, feel free to erase the old ones.

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Nahjor's picture

Nice work. :) And nah, you're

Nice work. :)

And nah, you're fine. Plenty of space.

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Psiweapon's picture

Oh good :) Target circle,

Oh good :)

Target circle, potential red cloud/fire, hydrowyrm, bituminous wyrm.

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Psiweapon's picture

Most of potions and the

Most of potions and the gargoyle added.

Now they're pasted on top of the default tileset so you can try them if you want.

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DeeMer's picture

Looking really good! I see

Looking really good! I see you like red-headed ladies too.

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Psiweapon's picture

Har Har ! Today I've started

Har Har !

Today I've started with the balls, and it's being quite hard.

I'm not consistently good with effects, sometimes I manage to make something pretty good, sometimes it's crap. And distancing myself from Gervais' approach to effects, while avoiding producing a crap output, isn't being easy.

Apparently, the effects MageGuild uses currently have embedded themselves pretty deep in my skull. And I won't settle for less than a complete redraw!

So far I've made the smallest balls all the same, just in different colors, I'll try giving them different effects in the bigger sizes.

Psiweapon's picture

All small balls (how

All small balls (how aliterative!) , all medium balls, and some large balls.

I'll have to stop pixelling for this tileset for a while because I have other things to do, I'll come back in a few days probably :)

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