Beta things.

DeeMer's picture

Time Stop - No Description.

Full Screen mode - Last message spot doesn't refresh properly. (Mouse use is on)
Choose spells/edges at beginning of game: bottom line of box missing.

Also, you can't check to see what creature you morph into on a random polymorph.

If I start a new game, then immediately save, there are problems loading it. After changing some options, I was able to load some of them, but I can re-create the error. It's also flagging other save files as "bad."

Someone else already pointed out that Mists duplicate far too quickly, can engulf each other.

EDIT: -----------------------------------------------

Overcharge Petrify on self - stalled game.

"Animated Door" and "Stoneshifter" are missing tiles in the editor. Selecting them causes an error.
Selecting Custom remains in the editor causes an error.

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Nahjor's picture

Good catches, several of

Good catches, several of which are fixed in dev code now.

You say you can re-create the save file error? What steps do you have to take to do so?

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Sirion's picture

I wanna v1.9.1. With those

I wanna v1.9.1. With those pesky mists I cannot play and, subsequently, cannot test it without using editor. It isn't fun :(

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Nahjor's picture

I'll release a 1.9.1 either

I'll release a 1.9.1 either this afternoon or tomorrow morning. :)

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DeeMer's picture

Couple of little things: I

Couple of little things:

I can't mix an invisibility scroll. It goes Contagion > Wraithform > Raise Dead. But I can find them. I haven't tested other scroll cycles.

If I have an energy aura and walk on a serpentine rune, it says "You already have an aura." When I walk off, it takes away my old one. I suspect that it would do this w/ the deflecting aura also.

If I have a cone-shaped bolt, can I get the cone-style target grid?

Could you change the overcharged Detect spells to not detect floors? It makes it very hard to tell where I've already been. Looking for staircases can be a nightmare. Or failing that, make detected but not explored walls/floors a different color?

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Nahjor's picture

Scroll issue fixed in dev

Scroll issue fixed in dev code; if you raise/lower a scroll to a rank with multiple spells, it picks one of the options randomly instead of always picking one or the other.

Rune issue fixed in dev code.

Bolt shapes should all now get proper targeters.

Detect Walls (and, by extension, overcharged Detect Creatures) now only detect abnormal floors. I actually thought that was how it was to begin with, I'm not sure how that slipped by for this long. :)

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DeeMer's picture

I'm level 15 and on Nuhz's

I'm level 15 and on Nuhz's floor. At this state I can Summon monsters that can summon other monsters. Wizards, Verminlord, etc. The monsters they summon are hostile against me.

The monsters in question should:

  • summon friendly or neutral monsters
  • not be able to summon other monsters while under my service
  • and/or be removed from pool of creatures I can summon
  • Also, the player-clone has no monster description. "NO DATA"

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    Nahjor's picture

    Both fixed in dev code.

    Both fixed in dev code.

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    DeeMer's picture

    In 1.9.4, I can't mix an

    In 1.9.4, I can't mix an infused crystal ball w/ a wand. It seems to act as a normal infused ball in all other respects, but is treated as a plain ball for the wand. If I duplicate the ball, I can mix the duplicate w/ the wand fine.

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    Nahjor's picture

    Fixed in dev code.

    Fixed in dev code.

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    DeeMer's picture

    Could you explain to me how

    Could you explain to me how the Color-changing PC tiles are supposed to work? I understand that #FFFFFF will change to the color of the mage, but I don't know how 'grey' I can go before it just uses the grey instead of a shaded color.

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    Nahjor's picture

    Sure. One of these days, I

    Sure. One of these days, I should probably put together a little doc to help people building tile swaps.

    Basically, each school and combination of schools has four specific colors associated with it. Elementalists, for example, have ________, Xenomancers have ________, Eomancers have ________ etc. Order matters, here, because these colors replace the following four specific colors on the tile, in order: #FFFFFF, #FAFAFA #F5F5F5, #F0F0F0.

    So, to answer your question, it's not a matter of how grey you go...either you're using one of the four colors that get swapped out, or you're not, in which case, it'll draw the given grey. (Incidentally, this means you can use #FEFEFE to get 'white' on a tile.)

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